Called it as soon as I heard it.

First Example of In-App Purchasing Does Not Bode Well .

As soon as Apple announce in-app purchasing, I knew it would be a method for developers to nickel and dime end users. Of course, I can see the value of the “feature”. Want to buy an additional level pack for a buck? Sure. Want to buy a new ebook for $5, maybe $10? Fine. Want to buy more rockets to splatter your opponent in some first person shooter? Um, sure, I have to beat him. Want to buy turn-by-turn directions? Um, no!

And what a fee it was. $1 would get you one minute, or $3 for 10, or $10 for a monthly pass.

Let the gouging begin.